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 PostPost subject: [1e] Rules - Warp Speed
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Australian OP Coordinator
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This is the current/latest/last version of the official Warp Speed format* rules sheet that Decipher released for the Star Trek CCG: First Edition.

*Please note that the Warp Speed format is a limited environment format, designed to work for (Enhanced) Premiere-only and Voyager-only environments, in both sealed and constructed deck.


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 Sun May 24, 2009 10:33 am
   
 PostPost subject: Re: [1e] Rules - Warp Speed
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Lieutenant Commander
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I think the amendments you posted elsewhere certainly help with "updating" Warp Speed rules.

I'll hopefully have a chance to test out the amendments you suggested some time this week.

My wallet curses you for making me interested in 1e after all these years....

:D ;)


 Sun May 24, 2009 5:01 pm
   
 PostPost subject: Re: [1e] Rules - Warp Speed
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Australian OP Coordinator
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Just a note Mike, I've amended the schedule in the posting on the trekcc.org website to make this event a standard Warp Speed format, now that we have enough Voyager product (I've got a display of the stuff now as well, and also one of 1e Premiere Beta boosters, if people are okay with mixing it up a little. So no modifications. Sorry I didn't update the 1e Nationals thread here on TrekAustralia. I will do that now.

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 Sun May 24, 2009 5:50 pm
   
 PostPost subject: Re: [1e] Rules - Warp Speed
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OK then - although I liked the 15 / 30 rule, as opposed to 10 / 20 - but thanks for the update all the same.


 Sun May 24, 2009 6:24 pm
   
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